The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock. As requested by one of our newest Patrons, a quick tutorial on how to create a simple sand shader for Renderman 23.HOTocean deformer installation guide can b. Final renders we created in Maya Mental Ray and composites in Photoshop. If it becomes necessary to modify the original RenderMan shader code, it might not be obvious to identify which section of code to modify in the hardware shader to make the equivalent change. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Note that if shader writers apply hand optimizations, the fragment program is very different from the original RenderMan surface shader. The models were started in Maya and finished in Zbrush. I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite. Artistic Control The PxrMarschnerHair material should enough to render realistic hair. Back in the particle properties, go under the Render section and change Material to the new PxrMarschnerHair material we added. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). Click Add RenderMan Nodetree and then select PxrMarschnerHair from the dropdown menu. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea.
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